Phantasm Spiral Deck Breakdown

Main Deck

R Rarity
Planet Pathfinder
R Rarity
Planet Pathfinder
R Rarity
Planet Pathfinder
EARTH 4
Planet Pathfinder
  • ATK:

  • 1000

  • DEF:

  • 1000


You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.

R Rarity
Megalosmasher X
R Rarity
Megalosmasher X
R Rarity
Megalosmasher X
WATER 4
Megalosmasher X
  • ATK:

  • 2000

  • DEF:

  • 0


With its sound-baffling armor and gargantuan jaws, this primeval predator's phosphorescence was the only possible pardon for its primitive prey.

R Rarity
Dimensional Fissure
R Rarity
Dimensional Fissure
R Rarity
Dimensional Fissure
Spell Continuous
Dimensional Fissure

    Any monster sent to the Graveyard is banished instead.

    SR Rarity
    Fish Sonar
    SR Rarity
    Fish Sonar
    SR Rarity
    Fish Sonar
    Spell Normal
    Fish Sonar

      Add 1 Level 7 or lower monster from your Deck to your hand, that mentions "Umi", or is a WATER Normal Monster, then if "Umi" is on the field, you can Special Summon 1 WATER Normal Monster from your Deck. You can only activate 1 "Fish Sonar" per turn.

      R Rarity
      Pacifis, the Phantasm City
      R Rarity
      Pacifis, the Phantasm City
      R Rarity
      Pacifis, the Phantasm City
      Spell Field
      Pacifis, the Phantasm City

        (This card's name is always treated as "Umi".) You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if you Normal or Special Summon exactly 1 Normal Monster (and no other cards): Add 1 "Phantasm Spiral" card from your Deck to your hand. If your opponent activates a card or effect (except during the Damage Step), and you control no Tokens: You can Special Summon 1 "Phantasm Spiral Token" (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000).

        SR Rarity
        Pot of Desires
        SR Rarity
        Pot of Desires
        SR Rarity
        Pot of Desires
        Spell Normal
        Pot of Desires

          Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.



          Tag(s):

          SR Rarity
          Pot of Duality
          SR Rarity
          Pot of Duality
          SR Rarity
          Pot of Duality
          Spell Normal
          Pot of Duality

            Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



            Tag(s):

            SR Rarity
            Pot of Extravagance
            SR Rarity
            Pot of Extravagance
            SR Rarity
            Pot of Extravagance
            Spell Normal
            Pot of Extravagance

              At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



              Tag(s):

               Rarity
              Way Where There's a Will
               Rarity
              Way Where There's a Will
               Rarity
              Way Where There's a Will
              Spell Field
              Way Where There's a Will

                During the Main Phase: The turn player can activate this effect; excavate cards from the top of your Deck, up to the number of cards your opponent controls, and if you do, add 1 of them to your hand, also, after that, place any remaining cards and 1 card from your hand on the bottom of the Deck in any order. You can only use this effect of "Way Where There's a Will" once per turn. During the End Phase of any turn a player excavated 9 or more cards at once by this card's effect: That player can activate this effect; shuffle all cards your opponent controls and in their GY into the Deck.

                R Rarity
                Compulsory Evacuation Device
                R Rarity
                Compulsory Evacuation Device
                R Rarity
                Compulsory Evacuation Device
                Trap Normal
                Compulsory Evacuation Device

                  Target 1 monster on the field; return that target to the hand.

                  R Rarity
                  Fists of the Unrivaled Tenyi
                  R Rarity
                  Fists of the Unrivaled Tenyi
                  R Rarity
                  Fists of the Unrivaled Tenyi
                  Trap Counter
                  Fists of the Unrivaled Tenyi

                    When a Spell/Trap Card, or monster effect, is activated while you control a face-up non-Effect Monster: Negate the activation. If this Set card you control is destroyed by your opponent's card effect: You can Special Summon 1 non-Effect Monster from your Extra Deck.

                    R Rarity
                    Lost Wind
                    R Rarity
                    Lost Wind
                    R Rarity
                    Lost Wind
                    Trap Normal
                    Lost Wind

                      Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.

                      SR Rarity
                      Macro Cosmos
                      SR Rarity
                      Macro Cosmos
                      SR Rarity
                      Macro Cosmos
                      Trap Continuous
                      Macro Cosmos

                        When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.

                        N Rarity
                        Phantasm Spiral Battle
                        N Rarity
                        Phantasm Spiral Battle
                        N Rarity
                        Phantasm Spiral Battle
                        Trap Normal
                        Phantasm Spiral Battle

                          If all monsters you control are Normal Monsters (min. 1): Target 1 card your opponent controls; destroy it. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip that Normal Monster with all "Phantasm Spiral" Equip Spell Cards you control that can equip to it.

                          N Rarity
                          Phantasm Spiral Power
                          N Rarity
                          Phantasm Spiral Power
                          N Rarity
                          Phantasm Spiral Power
                          Trap Normal
                          Phantasm Spiral Power

                            If all monsters you control are Normal Monsters (min. 1): Target 1 Effect Monster your opponent controls; until the end of this turn, it loses 1000 ATK and DEF, also it has its effects negated. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip 1 "Phantasm Spiral" Equip Spell Card from your hand or Graveyard to that Normal Monster.

                            R Rarity
                            Torrential Tribute
                            R Rarity
                            Torrential Tribute
                            R Rarity
                            Torrential Tribute
                            Trap Normal
                            Torrential Tribute

                              When a monster(s) is Summoned: Destroy all monsters on the field.

                              SR Rarity
                              Unending Nightmare
                              SR Rarity
                              Unending Nightmare
                              SR Rarity
                              Unending Nightmare
                              Trap Continuous
                              Unending Nightmare

                                You can pay 1000 LP, then target 1 face-up Spell/Trap on the field; destroy it. You can only activate this effect of "Unending Nightmare" once per Chain.

                                Need 1 UR

                                 Rarity
                                Way Where There's a Will

                                Main: 40

                                R Rarity
                                3 cardPlanet Pathfinder
                                R Rarity
                                3 cardPlanet Pathfinder
                                Planet Pathfinder
                                EARTH 4
                                Planet Pathfinder
                                • ATK:

                                • 1000

                                • DEF:

                                • 1000


                                You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.


                                R Rarity
                                3 cardMegalosmasher X
                                R Rarity
                                3 cardMegalosmasher X
                                Megalosmasher X
                                WATER 4
                                Megalosmasher X
                                • ATK:

                                • 2000

                                • DEF:

                                • 0


                                With its sound-baffling armor and gargantuan jaws, this primeval predator's phosphorescence was the only possible pardon for its primitive prey.


                                R Rarity
                                3 cardDimensional Fissure
                                R Rarity
                                3 cardDimensional Fissure
                                Dimensional Fissure
                                Spell Continuous
                                Dimensional Fissure

                                  Any monster sent to the Graveyard is banished instead.


                                  SR Rarity
                                  3 cardFish Sonar
                                  SR Rarity
                                  3 cardFish Sonar
                                  Fish Sonar
                                  Spell Normal
                                  Fish Sonar

                                    Add 1 Level 7 or lower monster from your Deck to your hand, that mentions "Umi", or is a WATER Normal Monster, then if "Umi" is on the field, you can Special Summon 1 WATER Normal Monster from your Deck. You can only activate 1 "Fish Sonar" per turn.


                                    R Rarity
                                    3 cardPacifis, the Phantasm City
                                    R Rarity
                                    3 cardPacifis, the Phantasm City
                                    Pacifis, the Phantasm City
                                    Spell Field
                                    Pacifis, the Phantasm City

                                      (This card's name is always treated as "Umi".) You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if you Normal or Special Summon exactly 1 Normal Monster (and no other cards): Add 1 "Phantasm Spiral" card from your Deck to your hand. If your opponent activates a card or effect (except during the Damage Step), and you control no Tokens: You can Special Summon 1 "Phantasm Spiral Token" (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000).


                                      SR Rarity
                                      1 cardPot of Desires
                                      SR Rarity
                                      1 cardPot of Desires
                                      Pot of Desires
                                      Spell Normal
                                      Pot of Desires

                                        Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                                        Tag(s):

                                        SR Rarity
                                        1 cardPot of Duality
                                        SR Rarity
                                        1 cardPot of Duality
                                        Pot of Duality
                                        Spell Normal
                                        Pot of Duality

                                          Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                          Tag(s):

                                          SR Rarity
                                          1 cardPot of Extravagance
                                          SR Rarity
                                          1 cardPot of Extravagance
                                          Pot of Extravagance
                                          Spell Normal
                                          Pot of Extravagance

                                            At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                            Tag(s):

                                             Rarity
                                            1 cardWay Where There's a Will
                                             Rarity
                                            1 cardWay Where There's a Will
                                            Way Where There's a Will
                                            Spell Field
                                            Way Where There's a Will

                                              During the Main Phase: The turn player can activate this effect; excavate cards from the top of your Deck, up to the number of cards your opponent controls, and if you do, add 1 of them to your hand, also, after that, place any remaining cards and 1 card from your hand on the bottom of the Deck in any order. You can only use this effect of "Way Where There's a Will" once per turn. During the End Phase of any turn a player excavated 9 or more cards at once by this card's effect: That player can activate this effect; shuffle all cards your opponent controls and in their GY into the Deck.


                                              R Rarity
                                              2 cardCompulsory Evacuation Device
                                              R Rarity
                                              2 cardCompulsory Evacuation Device
                                              Compulsory Evacuation Device
                                              Trap Normal
                                              Compulsory Evacuation Device

                                                Target 1 monster on the field; return that target to the hand.


                                                R Rarity
                                                3 cardFists of the Unrivaled Tenyi
                                                R Rarity
                                                3 cardFists of the Unrivaled Tenyi
                                                Fists of the Unrivaled Tenyi
                                                Trap Counter
                                                Fists of the Unrivaled Tenyi

                                                  When a Spell/Trap Card, or monster effect, is activated while you control a face-up non-Effect Monster: Negate the activation. If this Set card you control is destroyed by your opponent's card effect: You can Special Summon 1 non-Effect Monster from your Extra Deck.


                                                  R Rarity
                                                  2 cardLost Wind
                                                  R Rarity
                                                  2 cardLost Wind
                                                  Lost Wind
                                                  Trap Normal
                                                  Lost Wind

                                                    Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                                    SR Rarity
                                                    3 cardMacro Cosmos
                                                    SR Rarity
                                                    3 cardMacro Cosmos
                                                    Macro Cosmos
                                                    Trap Continuous
                                                    Macro Cosmos

                                                      When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.


                                                      N Rarity
                                                      3 cardPhantasm Spiral Battle
                                                      N Rarity
                                                      3 cardPhantasm Spiral Battle
                                                      Phantasm Spiral Battle
                                                      Trap Normal
                                                      Phantasm Spiral Battle

                                                        If all monsters you control are Normal Monsters (min. 1): Target 1 card your opponent controls; destroy it. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip that Normal Monster with all "Phantasm Spiral" Equip Spell Cards you control that can equip to it.


                                                        N Rarity
                                                        2 cardPhantasm Spiral Power
                                                        N Rarity
                                                        2 cardPhantasm Spiral Power
                                                        Phantasm Spiral Power
                                                        Trap Normal
                                                        Phantasm Spiral Power

                                                          If all monsters you control are Normal Monsters (min. 1): Target 1 Effect Monster your opponent controls; until the end of this turn, it loses 1000 ATK and DEF, also it has its effects negated. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip 1 "Phantasm Spiral" Equip Spell Card from your hand or Graveyard to that Normal Monster.


                                                          R Rarity
                                                          3 cardTorrential Tribute
                                                          R Rarity
                                                          3 cardTorrential Tribute
                                                          Torrential Tribute
                                                          Trap Normal
                                                          Torrential Tribute

                                                            When a monster(s) is Summoned: Destroy all monsters on the field.


                                                            SR Rarity
                                                            3 cardUnending Nightmare
                                                            SR Rarity
                                                            3 cardUnending Nightmare
                                                            Unending Nightmare
                                                            Trap Continuous
                                                            Unending Nightmare

                                                              You can pay 1000 LP, then target 1 face-up Spell/Trap on the field; destroy it. You can only activate this effect of "Unending Nightmare" once per Chain.



                                                              PHANTASM SPIRAL Decks in MASTER DUEL








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