Phantasm Spiral Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Primite Dragon Ether Beryl
UR Rarity
Primite Dragon Ether Beryl
UR Rarity
Primite Dragon Ether Beryl
EARTH 4
Primite Dragon Ether Beryl
  • ATK:

  • 1600

  • DEF:

  • 0


If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.

N Rarity
Phantasm Spiral Dragon
N Rarity
Phantasm Spiral Dragon
N Rarity
Phantasm Spiral Dragon
WATER 8
Phantasm Spiral Dragon
  • ATK:

  • 2900

  • DEF:

  • 2900


A ferocious serpent that was being hunted by Atlanteans. Battle-weary and ragged, it came upon an ancient light, and gained new strength for its battle. With its increased power, it launched an invasion of enemy territory with a renewed assault.

R Rarity
Angel Trumpeter
R Rarity
Angel Trumpeter
R Rarity
Angel Trumpeter
EARTH 4
Angel Trumpeter
  • ATK:

  • 1900

  • DEF:

  • 1600


This beautiful, fairy-like flower generates a delusional mist to keep intruders away from the deepest parts of the forest, where sacred beasts dwell.

R Rarity
Pacifis, the Phantasm City
R Rarity
Pacifis, the Phantasm City
R Rarity
Pacifis, the Phantasm City
Spell Field
Pacifis, the Phantasm City

    (This card's name is always treated as "Umi".) You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if you Normal or Special Summon exactly 1 Normal Monster (and no other cards): Add 1 "Phantasm Spiral" card from your Deck to your hand. If your opponent activates a card or effect (except during the Damage Step), and you control no Tokens: You can Special Summon 1 "Phantasm Spiral Token" (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000).

    SR Rarity
    Pot of Extravagance
    SR Rarity
    Pot of Extravagance
    SR Rarity
    Pot of Extravagance
    Spell Normal
    Pot of Extravagance

      At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



      Tag(s):

      SR Rarity
      Primite Drillbeam
      SR Rarity
      Primite Drillbeam
      SR Rarity
      Primite Drillbeam
      Spell Quick
      Primite Drillbeam

        Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.

        UR Rarity
        Primite Lordly Lode
        UR Rarity
        Primite Lordly Lode
        UR Rarity
        Primite Lordly Lode
        Spell Continuous
        Primite Lordly Lode

          When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.

          SR Rarity
          Primite Roar
          SR Rarity
          Primite Roar
          SR Rarity
          Primite Roar
          Spell Quick
          Primite Roar

            Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.

            UR Rarity
            Super Polymerization
            UR Rarity
            Super Polymerization
            UR Rarity
            Super Polymerization
            Spell Quick
            Super Polymerization

              Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



              Tag(s):

              UR Rarity
              Traptantalizing Tune
              UR Rarity
              Traptantalizing Tune
              UR Rarity
              Traptantalizing Tune
              Spell Normal
              Traptantalizing Tune

                Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.

                UR Rarity
                Dominus Impulse
                UR Rarity
                Dominus Impulse
                UR Rarity
                Dominus Impulse
                Trap Normal
                Dominus Impulse

                  If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.

                  UR Rarity
                  Dominus Purge
                  UR Rarity
                  Dominus Purge
                  UR Rarity
                  Dominus Purge
                  Trap Normal
                  Dominus Purge

                    If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.

                    UR Rarity
                    Infinite Impermanence
                    UR Rarity
                    Infinite Impermanence
                    UR Rarity
                    Infinite Impermanence
                    Trap Normal
                    Infinite Impermanence

                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                      UR Rarity
                      Metaverse
                      UR Rarity
                      Metaverse
                      UR Rarity
                      Metaverse
                      Trap Normal
                      Metaverse

                        Take 1 Field Spell from your Deck, and either activate it or add it to your hand.



                        Tag(s):

                        N Rarity
                        Phantasm Spiral Battle
                        N Rarity
                        Phantasm Spiral Battle
                        N Rarity
                        Phantasm Spiral Battle
                        Trap Normal
                        Phantasm Spiral Battle

                          If all monsters you control are Normal Monsters (min. 1): Target 1 card your opponent controls; destroy it. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip that Normal Monster with all "Phantasm Spiral" Equip Spell Cards you control that can equip to it.

                          N Rarity
                          Phantasm Spiral Power
                          N Rarity
                          Phantasm Spiral Power
                          N Rarity
                          Phantasm Spiral Power
                          Trap Normal
                          Phantasm Spiral Power

                            If all monsters you control are Normal Monsters (min. 1): Target 1 Effect Monster your opponent controls; until the end of this turn, it loses 1000 ATK and DEF, also it has its effects negated. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip 1 "Phantasm Spiral" Equip Spell Card from your hand or Graveyard to that Normal Monster.

                            N Rarity
                            Primite Howl
                            N Rarity
                            Primite Howl
                            N Rarity
                            Primite Howl
                            Trap Normal
                            Primite Howl

                              Declare 1 Normal Monster Card name; you take no battle damage from battles involving your declared Normal Monsters or your "Primite" monsters (for the rest of this turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck or GY. During your opponent's turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK than that monster, until the End Phase.

                              UR Rarity
                              Solemn Strike
                              UR Rarity
                              Solemn Strike
                              UR Rarity
                              Solemn Strike
                              Trap Counter
                              Solemn Strike

                                When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.



                                Tag(s):

                                SR Rarity
                                Solemn Warning
                                SR Rarity
                                Solemn Warning
                                SR Rarity
                                Solemn Warning
                                Trap Counter
                                Solemn Warning

                                  When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.



                                  Tag(s):

                                  UR Rarity
                                  Songs of the Dominators
                                  UR Rarity
                                  Songs of the Dominators
                                  UR Rarity
                                  Songs of the Dominators
                                  Trap Normal
                                  Songs of the Dominators

                                    If you have no monsters in your GY, you can activate this card from your hand. When your opponent activates a monster effect on the field: Negate that effect, then if you have a Trap in your GY, you can add 1 "Dominus" card from your Deck to your hand. If you activated this card from your hand, you cannot activate the effects of monsters in your hand, GY, and banishment, until the end of the next turn. You can only activate 1 "Songs of the Dominators" per turn.

                                    UR Rarity
                                    Trap Holic
                                    UR Rarity
                                    Trap Holic
                                    UR Rarity
                                    Trap Holic
                                    Trap Normal
                                    Trap Holic

                                      Target 1 Spell/Trap you control; destroy it, and if you do, Set 1 Normal Trap from your Deck, except "Trap Holic". It can be activated this turn, while you have 3 or more Traps in your GY. You can only activate 1 "Trap Holic" per turn.

                                      UR Rarity
                                      Waking the Dragon
                                      UR Rarity
                                      Waking the Dragon
                                      UR Rarity
                                      Waking the Dragon
                                      Trap Normal
                                      Waking the Dragon

                                        If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can Special Summon 1 monster from your Deck or Extra Deck.

                                        Extra Deck

                                        UR Rarity
                                        Garura, Wings of Resonant Life
                                        UR Rarity
                                        Garura, Wings of Resonant Life
                                        UR Rarity
                                        Garura, Wings of Resonant Life
                                        DARK 6
                                        Garura, Wings of Resonant Life
                                        • ATK:

                                        • 1500

                                        • DEF:

                                        • 2400


                                        2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                                        SR Rarity
                                        Mudragon of the Swamp
                                        SR Rarity
                                        Mudragon of the Swamp
                                        SR Rarity
                                        Mudragon of the Swamp
                                        WATER 4
                                        Mudragon of the Swamp
                                        • ATK:

                                        • 1900

                                        • DEF:

                                        • 1600


                                        2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.

                                        SR Rarity
                                        Predaplant Dragostapelia
                                        SR Rarity
                                        Predaplant Dragostapelia
                                        SR Rarity
                                        Predaplant Dragostapelia
                                        DARK 8
                                        Predaplant Dragostapelia
                                        • ATK:

                                        • 2700

                                        • DEF:

                                        • 1900


                                        1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.

                                        SR Rarity
                                        Predaplant Triphyoverutum
                                        SR Rarity
                                        Predaplant Triphyoverutum
                                        SR Rarity
                                        Predaplant Triphyoverutum
                                        DARK 9
                                        Predaplant Triphyoverutum
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 3000


                                        3 DARK monsters on the field Gains ATK equal to the total original ATK of all other monsters on the field with a Predator Counter. You can only use each of the following effects of "Predaplant Triphyoverutum" once per turn. ● When your opponent Special Summons a monster(s) from their Extra Deck while you control this Fusion Summoned card (Quick Effect): You can negate the Summon, and if you do, destroy that monster(s). ● If your opponent controls a monster with a Predator Counter(s): You can Special Summon this card from your GY in Defense Position.

                                        UR Rarity
                                        Secreterion Dragon
                                        UR Rarity
                                        Secreterion Dragon
                                        UR Rarity
                                        Secreterion Dragon
                                        LIGHT 8
                                        Secreterion Dragon
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 1500


                                        1 Dragon monster + 1 Spellcaster monster This card loses 100 ATK for each of your banished cards. While you control this Fusion Summoned card, your opponent cannot activate the effects of Special Summoned Dragon or Spellcaster monsters they control. You can target 1 Dragon and 1 Spellcaster monster in your GY; Special Summon 1, and if you do, place the other on the bottom of the Deck. You can only use this effect of "Secreterion Dragon" once per turn.

                                        SR Rarity
                                        Starving Venom Fusion Dragon
                                        SR Rarity
                                        Starving Venom Fusion Dragon
                                        SR Rarity
                                        Starving Venom Fusion Dragon
                                        DARK 8
                                        Starving Venom Fusion Dragon
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 2000


                                        2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.

                                        SR Rarity
                                        The Last Warrior from Another Planet
                                        SR Rarity
                                        The Last Warrior from Another Planet
                                        SR Rarity
                                        The Last Warrior from Another Planet
                                        EARTH 7
                                        The Last Warrior from Another Planet
                                        • ATK:

                                        • 2350

                                        • DEF:

                                        • 2300


                                        "Zombyra the Dark" + "Maryokutai" If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.

                                        UR Rarity
                                        Draco Berserker of the Tenyi
                                        UR Rarity
                                        Draco Berserker of the Tenyi
                                        UR Rarity
                                        Draco Berserker of the Tenyi
                                        DARK 8
                                        Draco Berserker of the Tenyi
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 0


                                        1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.

                                        UR Rarity
                                        PSY-Framelord Omega
                                        UR Rarity
                                        PSY-Framelord Omega
                                        UR Rarity
                                        PSY-Framelord Omega
                                        LIGHT 8
                                        PSY-Framelord Omega
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 2200


                                        1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.

                                        UR Rarity
                                        Snake-Eyes Vengeance Dragon
                                        UR Rarity
                                        Snake-Eyes Vengeance Dragon
                                        UR Rarity
                                        Snake-Eyes Vengeance Dragon
                                        FIRE 12
                                        Snake-Eyes Vengeance Dragon
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 2500


                                        1 Tuner + 1+ non-Tuner monsters During the Main Phase (Quick Effect): You can target 1 face-up monster on the field or in either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell, also this card cannot use this effect next turn. During the Battle Phase (Quick Effect): You can target 1 monster and 1 Continuous Spell on the field; destroy them. You can only use each effect of "Snake-Eyes Vengeance Dragon" once per turn.

                                        UR Rarity
                                        Superheavy Samurai Brave Masurawo
                                        UR Rarity
                                        Superheavy Samurai Brave Masurawo
                                        UR Rarity
                                        Superheavy Samurai Brave Masurawo
                                        EARTH 12
                                        Superheavy Samurai Brave Masurawo
                                        • ATK:

                                        • 2100

                                        • DEF:

                                        • 4000


                                        1 Tuner + 1+ non-Tuner monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If a "Superheavy Samurai" monster(s) you control would be destroyed by battle or card effect, you can destroy 1 "Superheavy Samurai" card you control instead. Once per turn, if your opponent activates a Spell/Trap Card or effect (except during the Damage Step): You can draw until you have 3 cards in your hand.

                                        UR Rarity
                                        Tenyi Spirit - Mula Adhara
                                        UR Rarity
                                        Tenyi Spirit - Mula Adhara
                                        UR Rarity
                                        Tenyi Spirit - Mula Adhara
                                        LIGHT 8
                                        Tenyi Spirit - Mula Adhara
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 0


                                        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned and 2 or more Wyrm monsters are in your GY and/or banishment: You can add 1 Field Spell from your Deck to your hand. You can only use this effect of "Tenyi Spirit - Mula Adhara" once per turn. While a non-Effect Monster is face-up on the field, this card gains these effects. ● Cannot be destroyed by an opponent's card effects. ● Your opponent cannot target this card with card effects. ● Can make a second attack during each Battle Phase.

                                        R Rarity
                                        Transcendosaurus Glaciasaurus
                                        R Rarity
                                        Transcendosaurus Glaciasaurus
                                        R Rarity
                                        Transcendosaurus Glaciasaurus
                                        WATER 12
                                        Transcendosaurus Glaciasaurus
                                        • ATK:

                                        • 3600

                                        • DEF:

                                        • 2700


                                        1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle. Dinosaur monsters you control that were Special Summoned from the GY cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. If this card is destroyed: You can shuffle 1 Normal Monster from your GY into the Deck, then you can Special Summon this card. You can only use this effect of "Transcendosaurus Glaciasaurus" once per turn.

                                        SR Rarity
                                        Vahram, the Magistus Divinity Dragon
                                        SR Rarity
                                        Vahram, the Magistus Divinity Dragon
                                        SR Rarity
                                        Vahram, the Magistus Divinity Dragon
                                        FIRE 8
                                        Vahram, the Magistus Divinity Dragon
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2900


                                        1 Tuner + 1+ non-Tuner monsters While this card is an Equip Card, the equipped monster cannot be destroyed by your opponent's Spell/Trap effects. You can only use each of the following effects of "Vahram, the Magistus Divinity Dragon" once per turn. If this Synchro Summoned card is destroyed: You can destroy all face-up cards your opponent controls. At the start of the Damage Step, if the monster this card is equipped to battles an opponent's monster: You can destroy that opponent's monster.

                                        Need 33 UR

                                        UR Rarity
                                        Primite Dragon Ether Beryl3 card
                                        UR Rarity
                                        Garura, Wings of Resonant Life1 card
                                        UR Rarity
                                        Secreterion Dragon1 card
                                        UR Rarity
                                        Draco Berserker of the Tenyi1 card
                                        UR Rarity
                                        PSY-Framelord Omega1 card
                                        UR Rarity
                                        Snake-Eyes Vengeance Dragon1 card
                                        UR Rarity
                                        Superheavy Samurai Brave Masurawo1 card
                                        UR Rarity
                                        Tenyi Spirit - Mula Adhara1 card
                                        UR Rarity
                                        Primite Lordly Lode3 card
                                        UR Rarity
                                        Super Polymerization1 card
                                        UR Rarity
                                        Traptantalizing Tune1 card
                                        UR Rarity
                                        Dominus Impulse3 card
                                        UR Rarity
                                        Dominus Purge3 card
                                        UR Rarity
                                        Infinite Impermanence3 card
                                        UR Rarity
                                        Metaverse1 card
                                        UR Rarity
                                        Solemn Strike3 card
                                        UR Rarity
                                        Songs of the Dominators3 card
                                        UR Rarity
                                        Trap Holic1 card
                                        UR Rarity
                                        Waking the Dragon1 card

                                        Main: 40 Extra: 15

                                        UR Rarity
                                        3 cardPrimite Dragon Ether Beryl
                                        UR Rarity
                                        3 cardPrimite Dragon Ether Beryl
                                        Primite Dragon Ether Beryl
                                        EARTH 4
                                        Primite Dragon Ether Beryl
                                        • ATK:

                                        • 1600

                                        • DEF:

                                        • 0


                                        If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.


                                        N Rarity
                                        1 cardPhantasm Spiral Dragon
                                        N Rarity
                                        1 cardPhantasm Spiral Dragon
                                        Phantasm Spiral Dragon
                                        WATER 8
                                        Phantasm Spiral Dragon
                                        • ATK:

                                        • 2900

                                        • DEF:

                                        • 2900


                                        A ferocious serpent that was being hunted by Atlanteans. Battle-weary and ragged, it came upon an ancient light, and gained new strength for its battle. With its increased power, it launched an invasion of enemy territory with a renewed assault.


                                        R Rarity
                                        1 cardAngel Trumpeter
                                        R Rarity
                                        1 cardAngel Trumpeter
                                        Angel Trumpeter
                                        EARTH 4
                                        Angel Trumpeter
                                        • ATK:

                                        • 1900

                                        • DEF:

                                        • 1600


                                        This beautiful, fairy-like flower generates a delusional mist to keep intruders away from the deepest parts of the forest, where sacred beasts dwell.


                                        R Rarity
                                        2 cardPacifis, the Phantasm City
                                        R Rarity
                                        2 cardPacifis, the Phantasm City
                                        Pacifis, the Phantasm City
                                        Spell Field
                                        Pacifis, the Phantasm City

                                          (This card's name is always treated as "Umi".) You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if you Normal or Special Summon exactly 1 Normal Monster (and no other cards): Add 1 "Phantasm Spiral" card from your Deck to your hand. If your opponent activates a card or effect (except during the Damage Step), and you control no Tokens: You can Special Summon 1 "Phantasm Spiral Token" (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000).


                                          SR Rarity
                                          1 cardPot of Extravagance
                                          SR Rarity
                                          1 cardPot of Extravagance
                                          Pot of Extravagance
                                          Spell Normal
                                          Pot of Extravagance

                                            At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                            Tag(s):

                                            SR Rarity
                                            1 cardPrimite Drillbeam
                                            SR Rarity
                                            1 cardPrimite Drillbeam
                                            Primite Drillbeam
                                            Spell Quick
                                            Primite Drillbeam

                                              Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.


                                              UR Rarity
                                              3 cardPrimite Lordly Lode
                                              UR Rarity
                                              3 cardPrimite Lordly Lode
                                              Primite Lordly Lode
                                              Spell Continuous
                                              Primite Lordly Lode

                                                When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.


                                                SR Rarity
                                                1 cardPrimite Roar
                                                SR Rarity
                                                1 cardPrimite Roar
                                                Primite Roar
                                                Spell Quick
                                                Primite Roar

                                                  Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.


                                                  UR Rarity
                                                  1 cardSuper Polymerization
                                                  UR Rarity
                                                  1 cardSuper Polymerization
                                                  Super Polymerization
                                                  Spell Quick
                                                  Super Polymerization

                                                    Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                                    Tag(s):

                                                    UR Rarity
                                                    1 cardTraptantalizing Tune
                                                    UR Rarity
                                                    1 cardTraptantalizing Tune
                                                    Traptantalizing Tune
                                                    Spell Normal
                                                    Traptantalizing Tune

                                                      Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.


                                                      UR Rarity
                                                      3 cardDominus Impulse
                                                      UR Rarity
                                                      3 cardDominus Impulse
                                                      Dominus Impulse
                                                      Trap Normal
                                                      Dominus Impulse

                                                        If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                                                        UR Rarity
                                                        3 cardDominus Purge
                                                        UR Rarity
                                                        3 cardDominus Purge
                                                        Dominus Purge
                                                        Trap Normal
                                                        Dominus Purge

                                                          If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.


                                                          UR Rarity
                                                          3 cardInfinite Impermanence
                                                          UR Rarity
                                                          3 cardInfinite Impermanence
                                                          Infinite Impermanence
                                                          Trap Normal
                                                          Infinite Impermanence

                                                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                            UR Rarity
                                                            1 cardMetaverse
                                                            UR Rarity
                                                            1 cardMetaverse
                                                            Metaverse
                                                            Trap Normal
                                                            Metaverse

                                                              Take 1 Field Spell from your Deck, and either activate it or add it to your hand.




                                                              Tag(s):

                                                              N Rarity
                                                              2 cardPhantasm Spiral Battle
                                                              N Rarity
                                                              2 cardPhantasm Spiral Battle
                                                              Phantasm Spiral Battle
                                                              Trap Normal
                                                              Phantasm Spiral Battle

                                                                If all monsters you control are Normal Monsters (min. 1): Target 1 card your opponent controls; destroy it. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip that Normal Monster with all "Phantasm Spiral" Equip Spell Cards you control that can equip to it.


                                                                N Rarity
                                                                1 cardPhantasm Spiral Power
                                                                N Rarity
                                                                1 cardPhantasm Spiral Power
                                                                Phantasm Spiral Power
                                                                Trap Normal
                                                                Phantasm Spiral Power

                                                                  If all monsters you control are Normal Monsters (min. 1): Target 1 Effect Monster your opponent controls; until the end of this turn, it loses 1000 ATK and DEF, also it has its effects negated. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip 1 "Phantasm Spiral" Equip Spell Card from your hand or Graveyard to that Normal Monster.


                                                                  N Rarity
                                                                  1 cardPrimite Howl
                                                                  N Rarity
                                                                  1 cardPrimite Howl
                                                                  Primite Howl
                                                                  Trap Normal
                                                                  Primite Howl

                                                                    Declare 1 Normal Monster Card name; you take no battle damage from battles involving your declared Normal Monsters or your "Primite" monsters (for the rest of this turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck or GY. During your opponent's turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK than that monster, until the End Phase.


                                                                    UR Rarity
                                                                    3 cardSolemn Strike
                                                                    UR Rarity
                                                                    3 cardSolemn Strike
                                                                    Solemn Strike
                                                                    Trap Counter
                                                                    Solemn Strike

                                                                      When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                                      Tag(s):

                                                                      SR Rarity
                                                                      3 cardSolemn Warning
                                                                      SR Rarity
                                                                      3 cardSolemn Warning
                                                                      Solemn Warning
                                                                      Trap Counter
                                                                      Solemn Warning

                                                                        When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                                                        Tag(s):

                                                                        UR Rarity
                                                                        3 cardSongs of the Dominators
                                                                        UR Rarity
                                                                        3 cardSongs of the Dominators
                                                                        Songs of the Dominators
                                                                        Trap Normal
                                                                        Songs of the Dominators

                                                                          If you have no monsters in your GY, you can activate this card from your hand. When your opponent activates a monster effect on the field: Negate that effect, then if you have a Trap in your GY, you can add 1 "Dominus" card from your Deck to your hand. If you activated this card from your hand, you cannot activate the effects of monsters in your hand, GY, and banishment, until the end of the next turn. You can only activate 1 "Songs of the Dominators" per turn.


                                                                          UR Rarity
                                                                          1 cardTrap Holic
                                                                          UR Rarity
                                                                          1 cardTrap Holic
                                                                          Trap Holic
                                                                          Trap Normal
                                                                          Trap Holic

                                                                            Target 1 Spell/Trap you control; destroy it, and if you do, Set 1 Normal Trap from your Deck, except "Trap Holic". It can be activated this turn, while you have 3 or more Traps in your GY. You can only activate 1 "Trap Holic" per turn.


                                                                            UR Rarity
                                                                            1 cardWaking the Dragon
                                                                            UR Rarity
                                                                            1 cardWaking the Dragon
                                                                            Waking the Dragon
                                                                            Trap Normal
                                                                            Waking the Dragon

                                                                              If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can Special Summon 1 monster from your Deck or Extra Deck.


                                                                              UR Rarity
                                                                              1 cardGarura, Wings of Resonant Life
                                                                              UR Rarity
                                                                              1 cardGarura, Wings of Resonant Life
                                                                              Garura, Wings of Resonant Life
                                                                              DARK 6
                                                                              Garura, Wings of Resonant Life
                                                                              • ATK:

                                                                              • 1500

                                                                              • DEF:

                                                                              • 2400


                                                                              2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                                              SR Rarity
                                                                              1 cardMudragon of the Swamp
                                                                              SR Rarity
                                                                              1 cardMudragon of the Swamp
                                                                              Mudragon of the Swamp
                                                                              WATER 4
                                                                              Mudragon of the Swamp
                                                                              • ATK:

                                                                              • 1900

                                                                              • DEF:

                                                                              • 1600


                                                                              2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                                                              SR Rarity
                                                                              1 cardPredaplant Dragostapelia
                                                                              SR Rarity
                                                                              1 cardPredaplant Dragostapelia
                                                                              Predaplant Dragostapelia
                                                                              DARK 8
                                                                              Predaplant Dragostapelia
                                                                              • ATK:

                                                                              • 2700

                                                                              • DEF:

                                                                              • 1900


                                                                              1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                                                                              SR Rarity
                                                                              1 cardPredaplant Triphyoverutum
                                                                              SR Rarity
                                                                              1 cardPredaplant Triphyoverutum
                                                                              Predaplant Triphyoverutum
                                                                              DARK 9
                                                                              Predaplant Triphyoverutum
                                                                              • ATK:

                                                                              • 3000

                                                                              • DEF:

                                                                              • 3000


                                                                              3 DARK monsters on the field Gains ATK equal to the total original ATK of all other monsters on the field with a Predator Counter. You can only use each of the following effects of "Predaplant Triphyoverutum" once per turn. ● When your opponent Special Summons a monster(s) from their Extra Deck while you control this Fusion Summoned card (Quick Effect): You can negate the Summon, and if you do, destroy that monster(s). ● If your opponent controls a monster with a Predator Counter(s): You can Special Summon this card from your GY in Defense Position.


                                                                              UR Rarity
                                                                              1 cardSecreterion Dragon
                                                                              UR Rarity
                                                                              1 cardSecreterion Dragon
                                                                              Secreterion Dragon
                                                                              LIGHT 8
                                                                              Secreterion Dragon
                                                                              • ATK:

                                                                              • 3000

                                                                              • DEF:

                                                                              • 1500


                                                                              1 Dragon monster + 1 Spellcaster monster This card loses 100 ATK for each of your banished cards. While you control this Fusion Summoned card, your opponent cannot activate the effects of Special Summoned Dragon or Spellcaster monsters they control. You can target 1 Dragon and 1 Spellcaster monster in your GY; Special Summon 1, and if you do, place the other on the bottom of the Deck. You can only use this effect of "Secreterion Dragon" once per turn.


                                                                              SR Rarity
                                                                              1 cardStarving Venom Fusion Dragon
                                                                              SR Rarity
                                                                              1 cardStarving Venom Fusion Dragon
                                                                              Starving Venom Fusion Dragon
                                                                              DARK 8
                                                                              Starving Venom Fusion Dragon
                                                                              • ATK:

                                                                              • 2800

                                                                              • DEF:

                                                                              • 2000


                                                                              2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                                                                              SR Rarity
                                                                              2 cardThe Last Warrior from Another Planet
                                                                              SR Rarity
                                                                              2 cardThe Last Warrior from Another Planet
                                                                              The Last Warrior from Another Planet
                                                                              EARTH 7
                                                                              The Last Warrior from Another Planet
                                                                              • ATK:

                                                                              • 2350

                                                                              • DEF:

                                                                              • 2300


                                                                              "Zombyra the Dark" + "Maryokutai" If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.


                                                                              UR Rarity
                                                                              1 cardDraco Berserker of the Tenyi
                                                                              UR Rarity
                                                                              1 cardDraco Berserker of the Tenyi
                                                                              Draco Berserker of the Tenyi
                                                                              DARK 8
                                                                              Draco Berserker of the Tenyi
                                                                              • ATK:

                                                                              • 3000

                                                                              • DEF:

                                                                              • 0


                                                                              1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.


                                                                              UR Rarity
                                                                              1 cardPSY-Framelord Omega
                                                                              UR Rarity
                                                                              1 cardPSY-Framelord Omega
                                                                              PSY-Framelord Omega
                                                                              LIGHT 8
                                                                              PSY-Framelord Omega
                                                                              • ATK:

                                                                              • 2800

                                                                              • DEF:

                                                                              • 2200


                                                                              1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                                                                              UR Rarity
                                                                              1 cardSnake-Eyes Vengeance Dragon
                                                                              UR Rarity
                                                                              1 cardSnake-Eyes Vengeance Dragon
                                                                              Snake-Eyes Vengeance Dragon
                                                                              FIRE 12
                                                                              Snake-Eyes Vengeance Dragon
                                                                              • ATK:

                                                                              • 3000

                                                                              • DEF:

                                                                              • 2500


                                                                              1 Tuner + 1+ non-Tuner monsters During the Main Phase (Quick Effect): You can target 1 face-up monster on the field or in either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell, also this card cannot use this effect next turn. During the Battle Phase (Quick Effect): You can target 1 monster and 1 Continuous Spell on the field; destroy them. You can only use each effect of "Snake-Eyes Vengeance Dragon" once per turn.


                                                                              UR Rarity
                                                                              1 cardSuperheavy Samurai Brave Masurawo
                                                                              UR Rarity
                                                                              1 cardSuperheavy Samurai Brave Masurawo
                                                                              Superheavy Samurai Brave Masurawo
                                                                              EARTH 12
                                                                              Superheavy Samurai Brave Masurawo
                                                                              • ATK:

                                                                              • 2100

                                                                              • DEF:

                                                                              • 4000


                                                                              1 Tuner + 1+ non-Tuner monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If a "Superheavy Samurai" monster(s) you control would be destroyed by battle or card effect, you can destroy 1 "Superheavy Samurai" card you control instead. Once per turn, if your opponent activates a Spell/Trap Card or effect (except during the Damage Step): You can draw until you have 3 cards in your hand.


                                                                              UR Rarity
                                                                              1 cardTenyi Spirit - Mula Adhara
                                                                              UR Rarity
                                                                              1 cardTenyi Spirit - Mula Adhara
                                                                              Tenyi Spirit - Mula Adhara
                                                                              LIGHT 8
                                                                              Tenyi Spirit - Mula Adhara
                                                                              • ATK:

                                                                              • 3000

                                                                              • DEF:

                                                                              • 0


                                                                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned and 2 or more Wyrm monsters are in your GY and/or banishment: You can add 1 Field Spell from your Deck to your hand. You can only use this effect of "Tenyi Spirit - Mula Adhara" once per turn. While a non-Effect Monster is face-up on the field, this card gains these effects. ● Cannot be destroyed by an opponent's card effects. ● Your opponent cannot target this card with card effects. ● Can make a second attack during each Battle Phase.


                                                                              R Rarity
                                                                              1 cardTranscendosaurus Glaciasaurus
                                                                              R Rarity
                                                                              1 cardTranscendosaurus Glaciasaurus
                                                                              Transcendosaurus Glaciasaurus
                                                                              WATER 12
                                                                              Transcendosaurus Glaciasaurus
                                                                              • ATK:

                                                                              • 3600

                                                                              • DEF:

                                                                              • 2700


                                                                              1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle. Dinosaur monsters you control that were Special Summoned from the GY cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. If this card is destroyed: You can shuffle 1 Normal Monster from your GY into the Deck, then you can Special Summon this card. You can only use this effect of "Transcendosaurus Glaciasaurus" once per turn.


                                                                              SR Rarity
                                                                              1 cardVahram, the Magistus Divinity Dragon
                                                                              SR Rarity
                                                                              1 cardVahram, the Magistus Divinity Dragon
                                                                              Vahram, the Magistus Divinity Dragon
                                                                              FIRE 8
                                                                              Vahram, the Magistus Divinity Dragon
                                                                              • ATK:

                                                                              • 2500

                                                                              • DEF:

                                                                              • 2900


                                                                              1 Tuner + 1+ non-Tuner monsters While this card is an Equip Card, the equipped monster cannot be destroyed by your opponent's Spell/Trap effects. You can only use each of the following effects of "Vahram, the Magistus Divinity Dragon" once per turn. If this Synchro Summoned card is destroyed: You can destroy all face-up cards your opponent controls. At the start of the Damage Step, if the monster this card is equipped to battles an opponent's monster: You can destroy that opponent's monster.


                                                                              master-duel
                                                                              Phantasm Spiral
                                                                              5

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