Phantasm Spiral Deck Breakdown

Main Deck

R Rarity
Megalosmasher X
R Rarity
Megalosmasher X
R Rarity
Megalosmasher X
WATER 4
Megalosmasher X
  • ATK:

  • 2000

  • DEF:

  • 0


With its sound-baffling armor and gargantuan jaws, this primeval predator's phosphorescence was the only possible pardon for its primitive prey.

SR Rarity
Fish Sonar
SR Rarity
Fish Sonar
SR Rarity
Fish Sonar
Spell Normal
Fish Sonar

    Add 1 Level 7 or lower monster from your Deck to your hand, that mentions "Umi", or is a WATER Normal Monster, then if "Umi" is on the field, you can Special Summon 1 WATER Normal Monster from your Deck. You can only activate 1 "Fish Sonar" per turn.

    SR Rarity
    Heat Wave
    SR Rarity
    Heat Wave
    SR Rarity
    Heat Wave
    Spell Normal
    Heat Wave

      At the start of your Main Phase 1: Neither player can Normal or Special Summon Effect Monsters, until your next Draw Phase.

      R Rarity
      Pacifis, the Phantasm City
      R Rarity
      Pacifis, the Phantasm City
      R Rarity
      Pacifis, the Phantasm City
      Spell Field
      Pacifis, the Phantasm City

        (This card's name is always treated as "Umi".) You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if you Normal or Special Summon exactly 1 Normal Monster (and no other cards): Add 1 "Phantasm Spiral" card from your Deck to your hand. If your opponent activates a card or effect (except during the Damage Step), and you control no Tokens: You can Special Summon 1 "Phantasm Spiral Token" (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000).

        SR Rarity
        Pot of Desires
        SR Rarity
        Pot of Desires
        SR Rarity
        Pot of Desires
        Spell Normal
        Pot of Desires

          Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.



          Tag(s):

          SR Rarity
          Pot of Duality
          SR Rarity
          Pot of Duality
          SR Rarity
          Pot of Duality
          Spell Normal
          Pot of Duality

            Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



            Tag(s):

            SR Rarity
            Pot of Extravagance
            SR Rarity
            Pot of Extravagance
            SR Rarity
            Pot of Extravagance
            Spell Normal
            Pot of Extravagance

              At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



              Tag(s):

              SR Rarity
              Pot of Prosperity
              SR Rarity
              Pot of Prosperity
              SR Rarity
              Pot of Prosperity
              Spell Normal
              Pot of Prosperity

                Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.



                Tag(s):

                SR Rarity
                Evenly Matched
                SR Rarity
                Evenly Matched
                SR Rarity
                Evenly Matched
                Trap Normal
                Evenly Matched

                  At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                  N Rarity
                  Phantasm Spiral Battle
                  N Rarity
                  Phantasm Spiral Battle
                  N Rarity
                  Phantasm Spiral Battle
                  Trap Normal
                  Phantasm Spiral Battle

                    If all monsters you control are Normal Monsters (min. 1): Target 1 card your opponent controls; destroy it. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip that Normal Monster with all "Phantasm Spiral" Equip Spell Cards you control that can equip to it.

                    N Rarity
                    Phantasm Spiral Power
                    N Rarity
                    Phantasm Spiral Power
                    N Rarity
                    Phantasm Spiral Power
                    Trap Normal
                    Phantasm Spiral Power

                      If all monsters you control are Normal Monsters (min. 1): Target 1 Effect Monster your opponent controls; until the end of this turn, it loses 1000 ATK and DEF, also it has its effects negated. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip 1 "Phantasm Spiral" Equip Spell Card from your hand or Graveyard to that Normal Monster.

                      N Rarity
                      Sea Stealth Attack
                      N Rarity
                      Sea Stealth Attack
                      N Rarity
                      Sea Stealth Attack
                      Trap Continuous
                      Sea Stealth Attack

                        When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects. ● Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field). ● At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.

                        UR Rarity
                        Solemn Judgment
                        UR Rarity
                        Solemn Judgment
                        UR Rarity
                        Solemn Judgment
                        Trap Counter
                        Solemn Judgment

                          When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                          Tag(s):

                          Need 10 UR

                          UR Rarity
                          Abyss Dweller
                          UR Rarity
                          Number 4: Stealth Kragen
                          UR Rarity
                          Number 4: Stealth Kragen
                          UR Rarity
                          Number 4: Stealth Kragen
                          UR Rarity
                          Solemn Judgment
                          UR Rarity
                          Solemn Judgment
                          UR Rarity
                          Solemn Judgment
                          UR Rarity
                          Solemn Strike
                          UR Rarity
                          Solemn Strike
                          UR Rarity
                          Solemn Strike

                          Main: 40 Extra: 15

                          R Rarity
                          3 cardMegalosmasher X
                          R Rarity
                          3 cardMegalosmasher X
                          Megalosmasher X
                          WATER 4
                          Megalosmasher X
                          • ATK:

                          • 2000

                          • DEF:

                          • 0


                          With its sound-baffling armor and gargantuan jaws, this primeval predator's phosphorescence was the only possible pardon for its primitive prey.


                          SR Rarity
                          3 cardFish Sonar
                          SR Rarity
                          3 cardFish Sonar
                          Fish Sonar
                          Spell Normal
                          Fish Sonar

                            Add 1 Level 7 or lower monster from your Deck to your hand, that mentions "Umi", or is a WATER Normal Monster, then if "Umi" is on the field, you can Special Summon 1 WATER Normal Monster from your Deck. You can only activate 1 "Fish Sonar" per turn.


                            SR Rarity
                            3 cardHeat Wave
                            SR Rarity
                            3 cardHeat Wave
                            Heat Wave
                            Spell Normal
                            Heat Wave

                              At the start of your Main Phase 1: Neither player can Normal or Special Summon Effect Monsters, until your next Draw Phase.


                              R Rarity
                              3 cardPacifis, the Phantasm City
                              R Rarity
                              3 cardPacifis, the Phantasm City
                              Pacifis, the Phantasm City
                              Spell Field
                              Pacifis, the Phantasm City

                                (This card's name is always treated as "Umi".) You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if you Normal or Special Summon exactly 1 Normal Monster (and no other cards): Add 1 "Phantasm Spiral" card from your Deck to your hand. If your opponent activates a card or effect (except during the Damage Step), and you control no Tokens: You can Special Summon 1 "Phantasm Spiral Token" (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000).


                                SR Rarity
                                1 cardPot of Desires
                                SR Rarity
                                1 cardPot of Desires
                                Pot of Desires
                                Spell Normal
                                Pot of Desires

                                  Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                                  Tag(s):

                                  SR Rarity
                                  1 cardPot of Duality
                                  SR Rarity
                                  1 cardPot of Duality
                                  Pot of Duality
                                  Spell Normal
                                  Pot of Duality

                                    Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                    Tag(s):

                                    SR Rarity
                                    1 cardPot of Extravagance
                                    SR Rarity
                                    1 cardPot of Extravagance
                                    Pot of Extravagance
                                    Spell Normal
                                    Pot of Extravagance

                                      At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                      Tag(s):

                                      SR Rarity
                                      1 cardPot of Prosperity
                                      SR Rarity
                                      1 cardPot of Prosperity
                                      Pot of Prosperity
                                      Spell Normal
                                      Pot of Prosperity

                                        Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                        Tag(s):

                                        R Rarity
                                        3 cardDiscord
                                        R Rarity
                                        3 cardDiscord
                                        Discord
                                        Trap Continuous
                                        Discord

                                          Neither player can Synchro Summon. Send this card to the Graveyard during your 3rd End Phase after activation.


                                          SR Rarity
                                          3 cardEvenly Matched
                                          SR Rarity
                                          3 cardEvenly Matched
                                          Evenly Matched
                                          Trap Normal
                                          Evenly Matched

                                            At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                            SR Rarity
                                            3 cardImperial Iron Wall
                                            SR Rarity
                                            3 cardImperial Iron Wall
                                            Imperial Iron Wall
                                            Trap Continuous
                                            Imperial Iron Wall

                                              Neither player can banish cards.


                                              N Rarity
                                              3 cardPhantasm Spiral Battle
                                              N Rarity
                                              3 cardPhantasm Spiral Battle
                                              Phantasm Spiral Battle
                                              Trap Normal
                                              Phantasm Spiral Battle

                                                If all monsters you control are Normal Monsters (min. 1): Target 1 card your opponent controls; destroy it. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip that Normal Monster with all "Phantasm Spiral" Equip Spell Cards you control that can equip to it.


                                                N Rarity
                                                3 cardPhantasm Spiral Power
                                                N Rarity
                                                3 cardPhantasm Spiral Power
                                                Phantasm Spiral Power
                                                Trap Normal
                                                Phantasm Spiral Power

                                                  If all monsters you control are Normal Monsters (min. 1): Target 1 Effect Monster your opponent controls; until the end of this turn, it loses 1000 ATK and DEF, also it has its effects negated. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip 1 "Phantasm Spiral" Equip Spell Card from your hand or Graveyard to that Normal Monster.


                                                  N Rarity
                                                  3 cardSea Stealth Attack
                                                  N Rarity
                                                  3 cardSea Stealth Attack
                                                  Sea Stealth Attack
                                                  Trap Continuous
                                                  Sea Stealth Attack

                                                    When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects. ● Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field). ● At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.


                                                    UR Rarity
                                                    3 cardSolemn Judgment
                                                    UR Rarity
                                                    3 cardSolemn Judgment
                                                    Solemn Judgment
                                                    Trap Counter
                                                    Solemn Judgment

                                                      When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                      Tag(s):

                                                      UR Rarity
                                                      3 cardSolemn Strike
                                                      UR Rarity
                                                      3 cardSolemn Strike
                                                      Solemn Strike
                                                      Trap Counter
                                                      Solemn Strike

                                                        When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                        Tag(s):

                                                        SR Rarity
                                                        3 cardEria the Water Charmer, Gentle
                                                        SR Rarity
                                                        3 cardEria the Water Charmer, Gentle
                                                        Eria the Water Charmer, Gentle
                                                        WATER
                                                        Eria the Water Charmer, Gentle
                                                        • ATK:

                                                        • 1850

                                                        • LINK-2

                                                        Link Arrow:

                                                        Bottom-Left

                                                        Bottom-Right


                                                        2 monsters, including a WATER monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.


                                                        R Rarity
                                                        2 cardImduk the World Chalice Dragon
                                                        R Rarity
                                                        2 cardImduk the World Chalice Dragon
                                                        Imduk the World Chalice Dragon
                                                        WIND
                                                        Imduk the World Chalice Dragon
                                                        • ATK:

                                                        • 800

                                                        • LINK-1

                                                        Link Arrow:

                                                        Top


                                                        1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                                                        UR Rarity
                                                        1 cardAbyss Dweller
                                                        UR Rarity
                                                        1 cardAbyss Dweller
                                                        Abyss Dweller
                                                        WATER
                                                        Abyss Dweller
                                                        • ATK:

                                                        • 1700

                                                        • DEF:

                                                        • 1400


                                                        2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                                        SR Rarity
                                                        3 cardNumber 103: Ragnazero
                                                        SR Rarity
                                                        3 cardNumber 103: Ragnazero
                                                        Number 103: Ragnazero
                                                        WATER
                                                        Number 103: Ragnazero
                                                        • ATK:

                                                        • 2400

                                                        • DEF:

                                                        • 1200


                                                        2 Level 4 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls, whose current ATK is different from its original ATK; destroy it, and if you do, draw 1 card.


                                                        UR Rarity
                                                        3 cardNumber 4: Stealth Kragen
                                                        UR Rarity
                                                        3 cardNumber 4: Stealth Kragen
                                                        Number 4: Stealth Kragen
                                                        WATER
                                                        Number 4: Stealth Kragen
                                                        • ATK:

                                                        • 1900

                                                        • DEF:

                                                        • 1500


                                                        2 Level 4 WATER monsters All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon "Stealth Kragen Spawn(s)" from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.


                                                        SR Rarity
                                                        3 cardStealth Kragen Spawn
                                                        SR Rarity
                                                        3 cardStealth Kragen Spawn
                                                        Stealth Kragen Spawn
                                                        WATER
                                                        Stealth Kragen Spawn
                                                        • ATK:

                                                        • 1900

                                                        • DEF:

                                                        • 1500


                                                        2 Level 4 WATER monsters Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls. If this card, Special Summoned by the effect of a "Number" Xyz Monster, is destroyed: You can Special Summon other "Stealth Kragen" monsters from your GY, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.



                                                        PHANTASM SPIRAL Decks in MASTER DUEL








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